Brian Parsons
 

Revamping A Global

Employee Network


 
 
 

 

Overview & Approach

Role: President, ABLE Employee Network Group
Company: Sony PlayStation
Team: Volunteer leadership team across U.S., U.K., and Japan
Timeline: May 2023 – April 2024
Budget: $35,000 annually

ABLE is PlayStation’s global employee network group for accessibility advocacy and disability inclusion. When I stepped into the role of President in May 2023, the group had over 350 members but limited engagement, little measurable business impact, and weak alignment with corporate priorities — despite having the CEO as our executive sponsor.

To address these challenges, I applied design thinking and program management principles to rebuild the organization’s structure and influence:

Discover → Define → Iterate → Deliver → Measure

 

 

Rapid Impact: GAAD Event & Budget Utilization

Insight: Low internal awareness meant we needed a high-visibility, lasting way to promote ABLE’s mission.

Action:

  • Invested $4,000 in branded pens and stickers that doubled as daily-use awareness tools

  • Recruited Local Leads in six global offices to host Global Accessibility Awareness Day (GAAD) events

  • Created a GAAD Playbook to streamline event planning, promotion, and execution

Results & Impact:

  • 300+ in-person participants despite a remote-first workforce

  • 40 new members (15% growth in one week)

  • Established permanent Local Leads across multiple global regions

 

 

Fixing Communication & Increasing Engagement

Insight: An outdated Outlook mailing list was the cause of poor turnout and lack of communication.

Action:

  • Assigned regional leads to collaborate with local IT to rebuild accurate distribution lists

Results & Impact:

  • 200%+ increase in attendance at the following meetup

  • Sustained participation growth, peaking at 74 attendees per event


 

Designing Content Members Actually Wanted

Insight: Survey data revealed that members were seeking more advanced, specialized content — particularly topics on emerging accessibility technologies rather than broad inclusion discussions.

Action:

  • Partnered with PlayStation’s Academic Research Team to source expert speakers in the accessibility field

  • Organized expert-led tech sessions, including Dr. Chukoskie’s presentation on VR games for Alzheimer’s and ADHD, attended by the CEO

  • Coordinated cross-functional logistics between ABLE, research, and communications teams to promote attendance and engagement

Results & Impact:

  • Repositioned ABLE as an innovation hub for accessibility and design thinking

  • Increased member satisfaction and retention, with strong demand for continued expert sessions

 

 

Aligning ABLE’s Mission with Corporate Strategy

Insight: Led a full-day strategy workshop with the CEO, HR, and ABLE leadership.

Action:

  • Created a Monthly Executive Summary to communicate key insights and progress to C-level stakeholders

  • Updated ABLE’s mission to directly support PlayStation’s corporate strategy

  • Defined 5 Key Goals and 10 Stretch Goals, achieving 100% of Key and 80% of Stretch

  • Expanded ABLE’s presence to Japan and standardized communication through regional summaries

Results & Impact:

  • Offices using the summary saw a 90% increase in local meetup participation

 

 

Results at a Glance

                                                                                         
AspectBeforeAfter
Accessibility AwarenessMinimal accessibility/inclusivity focus Centralized, accessible design hub for ERG initiatives
Member EngagementLow participation, unclear purposeIncreased engagement through storytelling and UX clarity
Brand ConsistencyFragmented design and toneUnified, modern visual language
Platform UsabilityHard to navigateStreamlined information architecture and improved flow
Impact VisibilityLimited visibility of initiativesEnhanced awareness across entire organization
 

 

Key Skills Demonstrated

  • UX Leadership: Applied discovery, iteration, and human-centered design principles to organizational challenges.

  • Strategic Planning: Facilitated C-level workshops to define and prioritize actionable goals.

  • Program Management: Coordinated scalable global initiatives with local ownership.

  • Data-Informed Decision Making: Used survey insights and metrics to guide programming.

  • Cross-Cultural Collaboration: Connected teams across time zones and offices to unify a global initiative.